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Wild talents builds
Wild talents builds








The game is set in 1893, and plays with notes of Lovecraftian horror. By play by post, I mean it literally- we’re sending hand written letters to each-other. I’m keen to find out what happens next.įinally I’m involved with a fun play by post game, namely De Profundis. I do like the Esoterrorists premise, and do like the Gumshoe system. It’s smooth and subtle so far (we’re only one session in), with notes of creepiness just starting to build. I’ve just started playing in a game of Esoterrorists. I might post more about the campaign later on, but for now I’ll say that it’s wonderfully straightforward to run, with enough tools to keep it interesting. I’m using it to run a game of an old love, which I thought I’d never return to, namely the Planescape setting. I’ve recently fallen a bit in love with 13 th Age, which I’ve decided is my D&D. It was two months ago now, so it’s probably a bit too late for post convention analysis, but I’m looking forward to us organising 2015, which has the theme of Steel.īesides games at Seven Hills, I’m playing and running other things now. I played in three games (a Savage Worlds space opera, a game in the new River of Heaven setting, and a game of Eclipse Phase) and ran two (a game of Wordplay in my own Starfall setting, and a game in the Transhuman Space setting, but powered by Fate Core), and thoroughly enjoyed them all. It was focused with a science fiction theme. The atmosphere was wonderful, and thoroughly relaxed. Seven Hills 2014 was a fairly small affair with about 40 people attending.

wild talents builds

It was my first time organising such a thing. I teamed up with my faithful comrade in arms Graham Spearing to organise a new RPG convention, Seven Hills. So if I haven’t been writing here, what have I been doing? Well, here’s a quick run-down, at least as far as it relates to RPGs.

wild talents builds

Gosh, it’s been ages since I posted a new blog entry.










Wild talents builds